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Power Loop: Fly a Circle Around Something Real

How to fly a power loop in an FPV simulator without losing the object: approach height, the vertical pull, apex throttle and a repeatable exit.

11/8/2026 Last updated: 11/8/2026 3 min read

What makes it a power loop?

A loop is any closed vertical circle. A power loop is that circle flown around something — a gate, a tree, a sign, a building corner — so the object must stay in your mental picture from entry to exit.

The trick is not the rotation. It is keeping spatial track of a fixed point while your camera points at the sky and then at the ground.

What is the entry?

Approach the object with speed and with altitude margin, slightly below the height you intend to pass over. Pull up early enough that the quad is climbing before it reaches the object. Entering late is the single most common failure: the pull starts when the object is already overhead, so the loop cuts through it.

A good habit is to plan the entry as a line, not a point. Pick where you start pulling, and use it every attempt.

Where does the throttle go?

  • On the way up: keep enough throttle to convert speed into height smoothly. Cutting throttle makes the top of the loop collapse.
  • At the apex: this is the moment to re-find the object with your eyes if you lost it, and to decide the exit.
  • On the way down: gravity does the work. Adding throttle here overspeeds the exit and flattens your recovery space.

The loop should look round from the outside. An egg shape — fast up, slow over the top — means throttle was cut too early.

Why does the exit matter more than the entry?

Anyone can pull up. The skill is arriving back at level flight with speed you can still control. Aim for an exit that is level, on a predictable line, with enough height to correct. If you finish the loop pointing at the ground, the next input is recovery, not flying.

Practise the exit separately: fly the top half of the loop and roll out early, several times, until level flight is automatic. Read Acro mode explained if the pitch-inverted behaviour at the top of the loop still catches you out, and keep your rates stable while learning — a rates change mid-drill resets your reference.

What are the common mistakes?

Entering late. The pull must start before the object, not at it.

Looking at the ground during the climb. You lose the object and guess where the far side is.

Over-rotating to “make it look big”. A loop that closes past vertical usually exits inverted and requires a second correction.

Practising with an audience of gates. Start around a single object in open space. Gates add a collision penalty to every attempt and slow the learning down.

How do you progress?

Once the loop is round and the exit is level, shrink the target: fly the loop around a gate and pass through it on the way down, or connect it to a split-S so the exit feeds directly into the next move. The tricks overview lists the other drills in this set, and the Liftoff maps guide suggests environments with enough vertical space and clean sight lines to fly a loop without hunting for the object.

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